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Projects 

Project Management

Fallout Cascadia

Team Management

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Trello board used for team organization.

I joined the team at Fallout Cascadia in July 2016, shortly after joining the team went through early restructuring and I was selected as the best candidate for Lead Level Designer.

As Lead Level Designer I would be  in charge of planning locations and overall flow for the entire map. I also managed the level design team, assigning tasks and helping them with any aid they required.

    My duties Included...

  • Working with individual Level Designers I would brief them on everything they needed to know about our work process and game world, as well as set them up on our File sharing services and game engine. 

  • Communicating with other departments such as Asset development and Writing to ensure our levels being created matched the overall vision of the project.

  • Host team meetings and planning sessions with various members of the Level Design team and other departments to collaborate on and ensure the best possible project with our abilities.

Planning & Mapping

While working on Cascadia and on personal projects, I would always begin with a map or rudimentary layout to start with and build upon. As Lead Level Designer for Cascadia it was essential I make maps for my team to use that were concise, informative and clean. 

Here you can see some examples of different types of maps I created for various projects.

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Click for more information on Each map.

Writing and Quest Design

Tabletop Game Design

Dungeons & Deathclaws

Portfolio Pieces pending, in progress...

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